Emag of Players

 

Incoming transmission:

welcome to watch the 114514th“EMAG” challenge live streaming! ln the nextestimated 5 minutes, our three brave players will strategically place bricks andwalls to protect their precious“instruction points” under the guidance of thetask bar.They will facing a violent, indifferent and cunning monster一"Player !"Wait, who named this npc with such a misleading name? .....Whatever.Justwitness and enjoy the epic battle and the "bloody" sIIIllaughter.By the way,according to a reliable source, players bring a GRAGON with them this time! lswear this will be the funniest EMAGever!

"Get me out of here you bunch of maniacs !!!"

-—"Player"

About game

When hearing the theme of"Role Reversed", we realized that the "Reverse"should occur between two elements which had a stable relationship consideredas granted and unchangeable.After a 5-hour brainstorming, we notice that therole between the player and the game fit this condition perfectly.

In common sense, players play the game and seek for victory. Designers will setchallenges and feedbacks to fulfill players' will to experience.However, what ifplayers themselves are the actual "game” and designers are “"players"? All goals,instructions and challenges are no longer designed for players but turning

against them.In this situation, players may struggle with how to control thecharacter, fight with monsters and finally achieve the true victory.

What will be your decision? Just let the game character die as designers

expected and get an"You win" or break the game trap and achieve true freedomby a surprising movement which is beyond designers' expectations? That's up toyou. Multiple endings wait for you to explore.

In this project, I am responsible for the complete art work. Including game UI, character design, production of character GIF, game scenes.


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Murphy's law