Realistic materials

These materials were created in Substance Designer as a procedural material project. All materials were rendered in Marmoset, showcasing their realism and adaptability for game environments.

Wood material

The wood material features natural grain patterns with distinctive cat-paw-shaped details, adding a unique touch to its surface.

Cliff material

The cliff material consists of rectangular rock formations with a clear distinction between large and small blocks, deep crevices, and added moss for a more organic look.

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Second speed 5 CM style Station and streets