Realistic materials
These materials were created in Substance Designer as a procedural material project. All materials were rendered in Marmoset, showcasing their realism and adaptability for game environments.

Wood material
The wood material features natural grain patterns with distinctive cat-paw-shaped details, adding a unique touch to its surface.
Cliff material
The cliff material consists of rectangular rock formations with a clear distinction between large and small blocks, deep crevices, and added moss for a more organic look.